Brains AI
A downloadable tool
๐ง Brains AI v2.0.0 — Massive Update!
This new version brings a complete overhaul of the Brains AI system, making it more powerful, modular, and developer-friendly than ever.
Everything has been rebuilt with cleaner code, better structure, and flexibility in mind, so you can use the tools not only inside Brains AI but also easily integrate them into your own systems.
โจ Whatโs New in v2.0.0
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๐ง Brand-New Brain System
Completely redesigned brains with smarter actions, cleaner logic, and a more modular structure. -
๐งน Clean Custom Inspectors
All components now feature clean, organized inspectors for faster setup and better readability. -
๐ Commented Code + Tooltips Everywhere
Every script is fully documented with summaries and tooltips, making it easy to understand and extend. -
๐ New Brain Type: Coward
A unique brain behavior that prioritizes retreat and evasion when under threat. -
๐ Better Movement Behaviors
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Characters can run backward while keeping eye contact with their target.
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Characters can now jump across gaps using
NavMeshLinkconnections.
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๐ข Noise & Alerts
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Characters can easily make noise to alert others by simply calling
CallAgents(). -
Added a new Alarm Emitter component — works like explosions, screams, or sirens to alert nearby or all agents to a location.
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โ๏ธ Easy Randomized Attacks
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Simple random attack selection and random damage application.
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Support for both automatic and animation event/external attack calls.
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๐ฎ Take Control of Any Brain
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Instantly take control of any AI agent with a click during Play Mode using the Camera Follow system — perfect for testing tactical brains.
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๐ง Tactical Brain Upgrade
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Now shares all common behavior with other brains.
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Can retreat intelligently just like the Ranger brain when its type is set to Ranger.
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Generates better tactical spots using a fixed 3D grid on the NavMesh surface for more realistic cover behaviors.
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๐จ Patrol System Improvements
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Patrol points are now numbered in the scene for easier editing.
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Smarter nearest-point detection and looping/back-and-forth modes.
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๐ ๏ธ New Utility Methods
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Gizmos: Static drawing helpers for more advanced visualization.
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Inspector: Custom EditorGUILayout helpers for cleaner editor tools.
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Game Methods: One-shot audio/effect spawners for quick prototyping.
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๐ง More Flexible than Ever
All tools are not locked to Brains AI only. You can freely use the following systems in your own projects:
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Static Utility Methods
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Custom Gizmos
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Game Methods (Temp Audio / FX)
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FOV System
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Tactical Spots
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Patrol Paths
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And more…
Everything is fully commented, so youโll always know exactly what each part does and how to modify it for your needs.
| Status | Released |
| Category | Tool |
| Author | Ultrabolt |
| Tags | ai, fov, game-development, hide-and-peek, Tactical, Unity, unitypackage |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $13 USD. You will get access to the following files:


















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